Windows 10/11
64-bit (x64) PCs only
Coderoute is a Windows agent that opens your mod and mission folders, edits Enforce Script and XML itself, runs your own checks and shows every step. Current version: 2.9.22.
"BakedBeansCan" types.xml1 matchtypes.xml12 linestypes.xml+1 -1"<nominal>" types.xml38 matchesyour XML check commandexit 064-bit (x64) PCs only
released 28 October 2026
portable .exe is about 25 MB
app interface languages
not needed to run
chats and keys stay on your PC
DayZ mods are plain files, so an agent can work on them. Coderoute reads your mod folder, edits Enforce Script and server XML, and shows each change as a card you can accept or reject. That is the idea. Below are 4 real tasks, and each one ends with a review step before anything reaches your server.
Say canned food runs out too fast. Ask Coderoute to raise one number. It uses grep to find the item in types.xml, then read_file to show the entry, so you see nominal, min, lifetime and restock first. In Ask first mode you approve the edit, and edit_file changes nominal from 40 to 60. A diff card appears. Read it, restart a test copy of your server, and judge the loot yourself.
grep "BakedBeansCan" types.xml → 1 match
read_file types.xml → 12 lines
edit_file types.xml → nominal 40 → 60Every mod on a server is signed, and the server checks it against a key. Ask Coderoute to document them. It runs list_dir on your keys folder and your mods folder, then uses write_file to create a short notes file with one line per mod. Gaps are easy to see in a list. Nothing changes on the server. You read the 2 lists, fix any gap by hand, and only then restart.
list_dir keys → 6 files
list_dir mods → 6 folders
write_file mods-and-keys.md → +14 linesWhen a server stops after a mod change, the answer is usually in the RPT log, where script errors are written. Point Coderoute at it. It runs grep for error, reads the 40 lines around the first match with read_file, and names the script file and the line. Then edit_file proposes a fix in Ask first mode. You approve, start the server with your own launch script, and read the log again. A clean log is a good sign, not proof.
A welcome message is a friendly first mod. Say what it should say. Coderoute opens an existing mod of yours with read_file to copy its folder layout and naming, then uses write_file to create one script in the 5_Mission module and the matching entry in config.cpp. Open the 2 new files in Workbench from DayZ Tools, read them line by line, and pack with Addon Builder only after they load cleanly.
Chat assistants talk. Coderoute 2.9.22 also opens your files, runs commands and reports the real result of every action.
| Typical chat assistant | Coderoute | |
|---|---|---|
| Files | Shows code for you to paste | Edits files in the folder you choose |
| Checks | Cannot run your commands | Runs commands in Shell and reads the real exit code |
| Control | Nothing to approve | Ask first pauses before every change |
| Privacy | Depends on the service you use | Prompts go only to the endpoint you pick |
This is for people who run DayZ modded servers and keep their own mod list, perhaps 12 mods and one types.xml that nobody dares to touch. Coderoute reads both. It changes a file only after you approve.
It also suits hobby creators who are learning Enforce Script. A first mod can feel quite confusing, because the folders, the modules and the config all matter at the same time. Start small.
Owners who want a PVE server with balanced loot need careful XML, and so do owners who run a plain server without any add-ons. One file at a time.
Mods are add-ons that change or extend the game, such as new items, scripts or server features. Creators write them in Enforce Script, pack them into .pbo files with Addon Builder and share them on the Steam Workshop. Coderoute works on the files.
Yes. This is the official Coderoute website, and the installer here is the original build, whose SHA-256 checksum you can compare with the published manifest before you run it. If something looks wrong, use the Send feedback button inside the app.
The short answer is to get the mod from the Steam Workshop, copy its key into your server's keys folder, and list the mod in your launch script. Setups differ. Ask Coderoute to draft the change.
Yes, within limits. Coderoute can search the RPT log for script errors, point to the file and line where they happen, and propose a fix for you to review. It cannot see your hosting or network. Test every fix on a copy first.
No. DayZ Tools still do the game-specific jobs: Workbench edits and debugs scripts, and Addon Builder packs mods into .pbo files. Coderoute works on the text files around them, runs your commands and shows each change.
No. Generated code can contain mistakes. Ask first shows every change as a diff, so you can read it, test it on a copy of your server, and keep a backup.
Three kinds: a cloud AI provider through a standard API endpoint, a model running locally on your PC, or the built-in model. With a local model nothing leaves your machine. Press Test first. It shows the response time and the context window.
Version 2.9.22 is ready for Windows 10 and 11. The setup program is about 34 MB, a portable single .exe of about 25 MB exists too, and no account is needed to run it. Start with Ask first.
Download Coderoute for Windows ↗Every page is available in 20 languages.
What Coderoute can do ↗ Connect an AI model ↗ Edit types.xml step by step ↗ Download and verify ↗ Questions and answers ↗ Privacy and data ↗